About Me

- 1 min read

Hello, and welcome to my blog!

I’m an Unreal Engine developer specializing in networking and gameplay systems. I’ve been working with the engine for just over two years, driven by a passion for expanding my knowledge.

Lately, I’ve been diving deep into advanced networking techniques, as well as on the Gameplay Ability System.

Outside of development, I’m a passionate gamer, inspired by the rich worlds and narratives of classics like Fallout 3 and Fallout: New Vegas. I’m also a big fan of John Carpenter’s The Thing (1982)—a true masterpiece in my eyes.

Through this blog, I hope to share the insights and techniques I’ve gathered along the way.

As with any blog, please don’t trust everything you read on the internet. Do you own tests, do your own confirmations.